pxlpshr Posted February 4, 2009 Share Posted February 4, 2009 Hi all, I have a fluid object with a 'basic liquid' material applied to it, and I was wondering why I'm getting a strange representation of the geometry in the viewport as soon as I reduce the opacity. It almost looks like the normals are flipped, even though they aren't. Is this normal Houdini behavior or is it possibly my graphics card (Quadro FX 3700) Thanks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.