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Viewport transparency


pxlpshr

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Hi all,

I have a fluid object with a 'basic liquid' material applied to it, and I was wondering why I'm getting a strange representation of the geometry in the viewport as soon as I reduce the opacity. It almost looks like the normals are flipped, even though they aren't.

Is this normal Houdini behavior or is it possibly my graphics card (Quadro FX 3700)

Thanks.

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