TheUsualAlex Posted April 25, 2003 Share Posted April 25, 2003 anyone here has good idea of spinal cord set up for human character they can suggest? Much Thanks. A Quote Link to comment Share on other sites More sharing options...
edward Posted April 25, 2003 Share Posted April 25, 2003 If you decide to use Follow Curve IK, remember that you can precisely control the twist of each bone by manipulating each bone's rest Z parameter. So one idea if you want to use up-vectors for them is to use the Object CHOP to compute the lookat for each bone and then override the bone's rest Z. (in the bone parameter's page). Quote Link to comment Share on other sites More sharing options...
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