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Flickering Particle Fluid


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Hi guys, recently i did a fluid particle and i realised that there are lots of noises on the fluidparticles when i recently it in sequences...

fluidparticlesyy1.jpg

flickeringptsmf4.jpg

I tried the filtering and it seems to smoothening the entire particle fluid. This is not what i want.

I hope to stop the particle points from moving when they are supposed to be stagnant. Any suggestion?

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Hi guys, recently i did a fluid particle and i realised that there are lots of noises on the fluidparticles when i recently it in sequences...

fluidparticlesyy1.jpg

flickeringptsmf4.jpg

I tried the filtering and it seems to smoothening the entire particle fluid. This is not what i want.

I hope to stop the particle points from moving when they are supposed to be stagnant. Any suggestion?

Hey man, perhaps the noise in the render comes from the AOC, and/or

to make the particles stop moving, try the Speed Limit node.

however, all the surfacing controls are in your particlefluidsurface node.

If you will redoes your step size towards 0 it will have more res.

:P

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Hey man, perhaps the noise in the render comes from the AOC, and/or

to make the particles stop moving, try the Speed Limit node.

however, all the surfacing controls are in your particlefluidsurface node.

If you will redoes your step size towards 0 it will have more res.

:P

Hi RonensArt, i am using houdini 9.5 and i couldn't find the speed limit in particlefluidsurface.

I can only find speed stretching. Or should I use Surface Distance pr Surface Tightness attributes?

Please guide

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Hi RonensArt, i am using houdini 9.5 and i couldn't find the speed limit in particlefluidsurface.

I can only find speed stretching. Or should I use Surface Distance pr Surface Tightness attributes?

Please guide

Hey man, well...

The "Speed Limit", is a POP.

before you are surfacing your particles you should Speed Limit them inside POP's so those who are still moving will freeze after their motion is done.

as for surfacing, tweak your surfacing parms till you get a smooth liquid. :P

Good luck.

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