diskhub Posted February 18, 2009 Share Posted February 18, 2009 Hi guys, recently i did a fluid particle and i realised that there are lots of noises on the fluidparticles when i recently it in sequences... I tried the filtering and it seems to smoothening the entire particle fluid. This is not what i want. I hope to stop the particle points from moving when they are supposed to be stagnant. Any suggestion? Quote Link to comment Share on other sites More sharing options...
RonensArt Posted February 18, 2009 Share Posted February 18, 2009 Hi guys, recently i did a fluid particle and i realised that there are lots of noises on the fluidparticles when i recently it in sequences... I tried the filtering and it seems to smoothening the entire particle fluid. This is not what i want. I hope to stop the particle points from moving when they are supposed to be stagnant. Any suggestion? Hey man, perhaps the noise in the render comes from the AOC, and/or to make the particles stop moving, try the Speed Limit node. however, all the surfacing controls are in your particlefluidsurface node. If you will redoes your step size towards 0 it will have more res. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted February 19, 2009 Share Posted February 19, 2009 I recently started moving my SPH simulations into CHOPs in order to improve solutions and I Quote Link to comment Share on other sites More sharing options...
curveU Posted February 20, 2009 Share Posted February 20, 2009 Hi Netvudu, Could you show some examples on how to "move SPH simulations into CHOPs" ? it sounds interesting and I really want to learn it. Thanks, I recently started moving my SPH simulations into CHOPs in order to improve solutions and I Quote Link to comment Share on other sites More sharing options...
Netvudu Posted February 20, 2009 Share Posted February 20, 2009 maybe I wasn Quote Link to comment Share on other sites More sharing options...
diskhub Posted February 20, 2009 Author Share Posted February 20, 2009 Hey man, perhaps the noise in the render comes from the AOC, and/orto make the particles stop moving, try the Speed Limit node. however, all the surfacing controls are in your particlefluidsurface node. If you will redoes your step size towards 0 it will have more res. Hi RonensArt, i am using houdini 9.5 and i couldn't find the speed limit in particlefluidsurface. I can only find speed stretching. Or should I use Surface Distance pr Surface Tightness attributes? Please guide Quote Link to comment Share on other sites More sharing options...
RonensArt Posted February 22, 2009 Share Posted February 22, 2009 Hi RonensArt, i am using houdini 9.5 and i couldn't find the speed limit in particlefluidsurface.I can only find speed stretching. Or should I use Surface Distance pr Surface Tightness attributes? Please guide Hey man, well... The "Speed Limit", is a POP. before you are surfacing your particles you should Speed Limit them inside POP's so those who are still moving will freeze after their motion is done. as for surfacing, tweak your surfacing parms till you get a smooth liquid. Good luck. Quote Link to comment Share on other sites More sharing options...
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