Daniel Meyer Posted February 20, 2009 Share Posted February 20, 2009 What is a good method for rendering out a simple wireframe of a grid/geometry? Just how it looks in the viewport, with not much fancy aliasing. The thing is I would like to render at 3000 pixels and higher for printing purposes. Thanks! Quote Link to comment Share on other sites More sharing options...
majikal Posted February 20, 2009 Share Posted February 20, 2009 this is one method: http://www.sidefx.com/index.php?option=com...&Itemid=259 Quote Link to comment Share on other sites More sharing options...
petz Posted February 20, 2009 Share Posted February 20, 2009 you can write out a postscript file with the wren-rop. i don Quote Link to comment Share on other sites More sharing options...
Daniel Meyer Posted February 21, 2009 Author Share Posted February 21, 2009 majikal: Thanks for that pointer on the sideFX site. That method of rendering from the flipbook gives me wireframe, but the lines are thick and oddly aliased. I would like a crisp single line of pixels in a large image, so that I can print it as nice fine lines. petz: How do I call up a wren-rop? I see that it is the wireframe render output node, but I am not clear on how to implement it. Thanks. Quote Link to comment Share on other sites More sharing options...
Daniel Meyer Posted February 21, 2009 Author Share Posted February 21, 2009 I have some output from wren, but it seems to be a sort of 'hidden line' view rather than a full wireframe showing all the edges which build the objects. Quote Link to comment Share on other sites More sharing options...
petz Posted February 21, 2009 Share Posted February 21, 2009 (edited) use a facet-sop with "unique points" or "cusp polygons". so you don Edited February 21, 2009 by petz Quote Link to comment Share on other sites More sharing options...
majikal Posted February 21, 2009 Share Posted February 21, 2009 you can use wireframe node and then merge it with original geo to get hidden line invisibe... but this way your wirefirme will have "volume".... Quote Link to comment Share on other sites More sharing options...
Daniel Meyer Posted February 25, 2009 Author Share Posted February 25, 2009 petz: ends SOP and unroll with wren is the solution. Thank you both for your help. Quote Link to comment Share on other sites More sharing options...
Lutze Posted February 27, 2009 Share Posted February 27, 2009 A method I frequently use is the vex_gallery_checker_board material in shop. Set the base diffuse to white and the checker diffuse to black. In the checker panel set S Frequency and T Frequency to 0.2. Asign the material et voila... Well it works for me but I don Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.