watchman Posted March 6, 2009 Share Posted March 6, 2009 hello, does anyone know what are the limitations with using two-sided VEX (or isfrontface VEX) in PBR? I know there's a lot unsupported stuff in PBR - is two-sided one of these? If not, is there any workaround? thanks, nem Quote Link to comment Share on other sites More sharing options...
DaJuice Posted March 7, 2009 Share Posted March 7, 2009 Hmm yeah I'm getting some weird results, like it's deciding which input to use on a per-bucket basis. My workaround was to do an integer to float conversion from isfrontface, and then use the float like usual in your Color Mix, and Mix for BSDF and whatnot. Works fine. Quote Link to comment Share on other sites More sharing options...
watchman Posted March 7, 2009 Author Share Posted March 7, 2009 thanks, it is working. Quote Link to comment Share on other sites More sharing options...
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