Jump to content

oil droplets stick to surface


Overload

Recommended Posts

I'm trying to create a procedural way to have oil droplets fall from a surface using liquid particles. The system I've got setup creates area's where I want my fluid to start, but I'm having an issue getting the fluid to initially stick before just falling. I've already created this in RealFlow, but I had to inverse my gravity for a few frames to have everything stick, then resume the simulation (not the most procedural method). I would like to do this without having to save initial states for everything, but I'm stuck on how. Any suggestions would be great. Thanks!!

A

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...