Overload Posted March 15, 2009 Share Posted March 15, 2009 I'm trying to create a procedural way to have oil droplets fall from a surface using liquid particles. The system I've got setup creates area's where I want my fluid to start, but I'm having an issue getting the fluid to initially stick before just falling. I've already created this in RealFlow, but I had to inverse my gravity for a few frames to have everything stick, then resume the simulation (not the most procedural method). I would like to do this without having to save initial states for everything, but I'm stuck on how. Any suggestions would be great. Thanks!! A Quote Link to comment Share on other sites More sharing options...
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