willlinks Posted March 18, 2009 Share Posted March 18, 2009 Hey guys, I'm gonna create a snake procedural shader. my goal is something like this picture. Does anyone know good example to create that kind of shader? Thanks! Quote Link to comment Share on other sites More sharing options...
Jason Posted March 19, 2009 Share Posted March 19, 2009 Displacement VOPs, look for a "Scales VOP". As for colour, perhaps look at the Marble material in the gallery for ideas. Dive inside and fish about in the VOP net. Oh, and for such hi-fidelity displacements, I'd immediately recommend you use a Shading Quality of 2 or 3. Quote Link to comment Share on other sites More sharing options...
willlinks Posted March 19, 2009 Author Share Posted March 19, 2009 Displacement VOPs, look for a "Scales VOP". As for colour, perhaps look at the Marble material in the gallery for ideas. Dive inside and fish about in the VOP net. Oh, and for such hi-fidelity displacements, I'd immediately recommend you use a Shading Quality of 2 or 3. Thanks, Jason! I'll check it out I don't have close up shot for the snakes but I have a lot of snakes to apply the shader. I'm thinking to use some attributes (from each snakes model) in shder to apply different noise pattern and colour for individual. Quote Link to comment Share on other sites More sharing options...
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