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activate RBD object on collision


rohandalvi

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Hi,

I am fairly new to DOPS in houdini. I just wanted to know what to do if I wanted an RBD object to only start moving if another object collides with it.

In 3dsmax Reactor, there is an option which says inactive, which means that even though it's an RBD object, it wont move till another object collides with it. Like a ball hitting a brick wall. the bricks stay steady until the ball hits them.

any help would be most appreciated.

with regards

Rohan Dalvi

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