feeling Posted April 17, 2009 Share Posted April 17, 2009 the new shader node Pyro why is not found in the houdini 10.0.249.3 i guess is very cool shader Quote Link to comment Share on other sites More sharing options...
feeling Posted April 17, 2009 Author Share Posted April 17, 2009 the new shader node Pyro why is not found in the houdini 10.0.249.3 i guess is very cool shader vex pyro is ok Quote Link to comment Share on other sites More sharing options...
dbukovec Posted April 17, 2009 Share Posted April 17, 2009 it's on the material palette, at the bottom with various incarnations Quote Link to comment Share on other sites More sharing options...
Allegro Posted April 17, 2009 Share Posted April 17, 2009 it's on the material palette, at the bottom with various incarnations Sorry, but there may be some confusion there. The materials that are at the bottom of the palette are the same as the materials that were in H9.5 (possibly with some adjustments here and there). The new Pyro "Shader" is coded using VEX and so was left as a VEX shader and not converted into a material. This is something that may change at some point, but for now, you can place it into your network either by using the shelf to create your pyro effects, or by pressing tab in SHOPs and selecting "VEX Pyro" Quote Link to comment Share on other sites More sharing options...
dbukovec Posted April 17, 2009 Share Posted April 17, 2009 ah, sorry, i was tryin out the billowy smoke from pyro shelf, which made a billowy smoke material, if i use flames it is only visible in shops, yes Quote Link to comment Share on other sites More sharing options...
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