Jump to content

Particle fluids collide with inward normals?


Korhon

Recommended Posts

Hello!

Im trying to fill a object with fluid particles and having some problems doing it!

My scene contains an particle fluid emitter and a object that the liquid collides with.

I want the liquid to travel inside the collitiongeometry and stay there.

In realflow there is possible to say that the liquid only will collide with the inward/outward face on the collition geometry.

Is it possible to do this in houdini? (im guessing its possible!!)

Thanks!

Link to comment
Share on other sites

Thanks for the reply! :)

I tried this, but its giving some strange results.

When the "invert sign" is on, the fluid particles snaps from my emitter and into my collition geometry.

Is there a way to make the particles fall down to my collition geo and not snap?

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...