nmn Posted April 21, 2009 Share Posted April 21, 2009 Hi everyone, hope you will help me to understand this issue. in fact what i was searching for is bump mapping in houdini , so after some searching and tests, i got confused ... because i created a burlap material directly from the material palette and inside it i just replaced the displacement vex node with a bump map node the render result still looked like a displacement though :S (the edges of the geometry didn't keep unchanged), then i entered inside that bumo map node and i found there is a displacement node inside :S:S. can anyone please explain to me displacement vs bump in houdini ? and clarify things about what i did? Best Regards Quote Link to comment Share on other sites More sharing options...
Jason Posted April 21, 2009 Share Posted April 21, 2009 Hi everyone, hope you will help me to understand this issue.in fact what i was searching for is bump mapping in houdini , so after some searching and tests, i got confused ... because i created a burlap material directly from the material palette and inside it i just replaced the displacement vex node with a bump map node the render result still looked like a displacement though :S (the edges of the geometry didn't keep unchanged), then i entered inside that bumo map node and i found there is a displacement node inside :S:S. can anyone please explain to me displacement vs bump in houdini ? and clarify things about what i did? Best Regards Hi! I answered in your topic on SESI forums: http://www.sidefx.com/index.php?option=com...p;p=73667#73667 Quote Link to comment Share on other sites More sharing options...
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