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displacement vs bump in houdini


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Hi everyone, hope you will help me to understand this issue.

in fact what i was searching for is bump mapping in houdini , so after some searching and tests, i got confused ...

because i created a burlap material directly from the material palette and inside it i just replaced the displacement vex node with a bump map node

the render result still looked like a displacement though :S (the edges of the geometry didn't keep unchanged), then i entered inside that bumo map node

and i found there is a displacement node inside :S:S.

can anyone please explain to me displacement vs bump in houdini ? and clarify things about what i did?

Best Regards

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Hi everyone, hope you will help me to understand this issue.

in fact what i was searching for is bump mapping in houdini , so after some searching and tests, i got confused ...

because i created a burlap material directly from the material palette and inside it i just replaced the displacement vex node with a bump map node

the render result still looked like a displacement though :S (the edges of the geometry didn't keep unchanged), then i entered inside that bumo map node

and i found there is a displacement node inside :S:S.

can anyone please explain to me displacement vs bump in houdini ? and clarify things about what i did?

Best Regards

Hi! I answered in your topic on SESI forums: http://www.sidefx.com/index.php?option=com...p;p=73667#73667

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