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particles as points with transparency


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Is it possible to render particles as points with transparency ?

So far, when adding the Color-POP to the particles my particles are getting the Cd and alpha-attribute but the alpha is not being recognized in rendering. Is there a workflow to also render transparency? Do I have to attach a special shader to the particle-object ?

Thanks

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Is it possible to render particles as points with transparency ?

So far, when adding the Color-POP to the particles my particles are getting the Cd and alpha-attribute but the alpha is not being recognized in rendering. Is there a workflow to also render transparency? Do I have to attach a special shader to the particle-object ?

Thanks

you can use pic function and call called any animated imagessequence from copnet like this (pic("/copnet1/imageout", $BBX, $BBZ, DA) somthing like this, in point sop add alpha, before feeding that geo to popnetwork and emit particle based on that.

Cheers,

Junaid

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The materials in the palette did not always have the "Use Point Alpha" toggle on them. This is something that was fixed a little more than a month ago. If you are using an older build of Houdini and do not have this option available by default on the clay material, you may want to download a more recent build.

maybe that was the problem.. I built another material using VEX_layered surface and that worked fine with alpha

(finished that project http://forums.odforce.net/index.php?showtopic=8978 )

I will look again at the clay-material

Thanks for your help!

Edited by borisb2
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