junaid Posted May 15, 2009 Share Posted May 15, 2009 HI guys, was wondering is anybody have any experince using renderman light shaders available in houdini? I was trying by adding light shader parameters and feeding ri_spotlight shader or other but its seems not accepting the light shader. any clues...??? cheers, Junaid Quote Link to comment Share on other sites More sharing options...
atap3d Posted May 15, 2009 Share Posted May 15, 2009 for using of custom renderman light shader, you should use light template object. light shader can be imported like as surface shader (file->install digital asset library) Quote Link to comment Share on other sites More sharing options...
junaid Posted May 17, 2009 Author Share Posted May 17, 2009 no mate, that's the first thing I tried but it doesn't work. I was wondering is there a problem with the way I setup my renderman, is it require some env variables to acess these shaders? because even my renderman node is giving some error when I am outputing my preview to mplay(display:md). I have tried both using available renderman light shader in houdini and also .slo shader from slim and converting it to otl and using them but neither seems to be working. any clue on these? for using of custom renderman light shader, you should use light template object. light shader can be imported like as surface shader (file->install digital asset library) Quote Link to comment Share on other sites More sharing options...
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