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renderman light shader in houdini


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HI guys,

was wondering is anybody have any experince using renderman light shaders available in houdini?

I was trying by adding light shader parameters and feeding ri_spotlight shader or other but its seems not accepting the light shader.

any clues...???

cheers,

Junaid

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no mate, that's the first thing I tried but it doesn't work. I was wondering is there a problem with the way I setup my renderman, is it require some env variables to acess these shaders? because even my renderman node is giving some error when I am outputing my preview to mplay(display:md).

I have tried both using available renderman light shader in houdini and also .slo shader from slim and converting it to otl and using them but neither seems to be working.

any clue on these?

for using of custom renderman light shader, you should use light template object. light shader can be imported like as surface shader (file->install digital asset library)
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