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how to get the ramp color display in the viewport, and in the UV edito


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Hi everybody

a simple question, if i have a grid with UVs for it, then i create a material for which the color is a ramp,

what would be the method with which i can get the colors of this ramp to the color parameter in the ogl tab, so i can see it in the viewport ?

and is there a way to be able to see the ramp in the UV editor so the editing of the UVs accordingly will be easier ?

Thanks for your help

Regards

Edited by nmn
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Thanks you very much edward for the fast reply, it's what i needed , but i thought there is some built in thingy like in maya or else

i wish the representation in the UV editor could also be fully shaded not only the edges but that will suffice for the moment though

Thanks again

Regards

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