kensonuken Posted May 21, 2009 Share Posted May 21, 2009 Is there anyway to create a shader which looks very similar to Irobot`s shader. It looks like something in between sss and Translucency. Can anybody guide me how to start this shader? Quote Link to comment Share on other sites More sharing options...
Alexander Weide Posted May 22, 2009 Share Posted May 22, 2009 Is there anyway to create a shader which looks very similar to Irobot`s shader. It looks like something in between sss and Translucency. Can anybody guide me how to start this shader? First Thing you have to know is. In the Movie I Robot you see not only a shader on a Polygone chest. Its a combination of alot of Renderlayers. I mean the final Result you see on this I robot is more than 5 Layers. that means, that the diffuse lighting inside the material is nothing more like a blurred transparency. They dont build a large shader, they layerd it in Nuke. Bye the way is the best way to control the light wich scatters through the surface of the robots. and its the right way. Conclusion: you only have to build some nice transparency Layers. you have to build blur masks,too. Then compose it in Nuke^^^ bye bye Quote Link to comment Share on other sites More sharing options...
kensonuken Posted May 22, 2009 Author Share Posted May 22, 2009 so i think using sss with blurred transp will give the desired output Quote Link to comment Share on other sites More sharing options...
Alexander Weide Posted May 22, 2009 Share Posted May 22, 2009 so i think using sss with blurred transp will give the desired output its your desission wich effect do you wanna get by using that way. The Layerstyle saves much time because you dont need to re render and you can change the lighting and the global sss light in compositing wthout the need of rerender... Quote Link to comment Share on other sites More sharing options...
Saber Posted May 23, 2009 Share Posted May 23, 2009 u can refer to the technique used by pixar in nemo and here is the PDF from siggraph http://www.renderman.org/RMR/Publications/sig03.course09.pdf look at the # Wayne Wooten - Translucency Tricks # Byron Bashforth - Rendering Fish Guts for "Finding Nemo" chapter. then us preview reply,u can do layer with each one contain specifique data, blurred duffision + SSS +Translusence+u can add event Refraction to it u can try multiple comibnation of this effect. u can a little bit of realism to the render using similar technique to this one wich tend to fake the SSS and give the look of too layer quickly here is the Ref http://www.fundza.com/rman_shaders/subsurf...ture/index.html http://www.hosok2.com/project/subsurface/subsurface.html and for the Spec u can using a Phong material or if u already have a cook torrance spec that would give more realisme. hope that help Quote Link to comment Share on other sites More sharing options...
kensonuken Posted May 23, 2009 Author Share Posted May 23, 2009 thanks for the reply Saber I got the info in rsl but the thing is that Im not able to get all these things using Illumloops in H. like ive been trying to figure out to get gloss function in Illumloops but stuck since couple of months... I badly need some help regarding illum loops... but thanks alot for few suggestions... Quote Link to comment Share on other sites More sharing options...
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