kunal Posted May 23, 2009 Share Posted May 23, 2009 Hi i have a project im generating particles from the edges of the face of a character The character geometry is animated but i am generating a million particles only on the 1st frame. After that i want to read the position of the points/edges of the animated geometry and translate my particles that were birthed on the 1st frame to stick to the moving geometry. i know this could be done with a VOPSOP but any pointers would be helpful i knw this works with a scatter SOP where points are moving with the animated geo but since i am birthing from the edges i want a uniform look which i cant get from the scatter SOP Quote Link to comment Share on other sites More sharing options...
brianburke Posted May 24, 2009 Share Posted May 24, 2009 Hi kunal. Perhaps you could do this in an old school way by using a common UV attribute between your particle system and the geometry to transfer over the position info. I attatched an example of what I mean. I think this is what you're trying to do? Good luck dude. stickparticles.hip Quote Link to comment Share on other sites More sharing options...
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