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reading particles position on 1st frame and translating it to animated


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Hi i have a project im generating particles from the edges of the face of a character

The character geometry is animated but i am generating a million particles only on the 1st frame.

After that i want to read the position of the points/edges of the animated geometry and translate my particles

that were birthed on the 1st frame to stick to the moving geometry.

i know this could be done with a VOPSOP but any pointers would be helpful

i knw this works with a scatter SOP where points are moving with the animated geo but since i am birthing from the edges i want a uniform look

which i cant get from the scatter SOP

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