Jump to content

A rendering nemesis.


Recommended Posts

Hi everyone.

Something that has always been bothering me is how to make a glossy reflective/ high contrast material.

The kind of black plastic material that can be seen on for example macbook pro's (the new model) or iphones. I've never been able to recreate this effect in any 3d application.

Picture_6.png

Here's some examples from a 3d motion that is exactly the kind of material I'm looking for.

motion: http://www.slashthree.com/artpacks/view/1086/

Picture_1_6.png

Picture_2.png

Picture_3_5.png

Picture_4.png

So could anyone send me in the right direction, I've tried using different HDRI-maps, both as reflections maps and area maps (together with a light), but I'm often getting far to much "texture" from the HDRI map.

Any help is very appreciated.

thanks!

Simon J

Link to comment
Share on other sites

Here's a quick and dirty approach. You'd need a better HDRI and stronger art direction, and I would recommend outputting reflections / refractions / diffuse / fresnel passes and tweaking in compositing.

cheers,

Abdelkareem

Thanks alot for the answer, and even more for the scenefile, it was very helpful :)

/

Simon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...