goshone Posted May 30, 2009 Share Posted May 30, 2009 Hi, newb to the forums here. I tried searching around but found very little on this specific subject. My question is this: How does one control the falloff edge of a volume, presuming it is generated by a smoke (or pyro/gas/fluid) simulation. I am crossing over from maya, and use the fluid fx regularly. There is a control to adjust the falloff of the density/opacity of the simulation, so that you can get sharp edges on the volume (ie. for pyroclastic smoke, avalanche snow, thick steam etc.). The default shading using billowysmoke has very soft edges, and no visible control to change that. Any suggestions would be appreciated. thanks Quote Link to comment Share on other sites More sharing options...
vi_rus Posted January 27, 2011 Share Posted January 27, 2011 Have same problem too. Can anybody give an advise? Thanks. Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted January 27, 2011 Share Posted January 27, 2011 Have a look at the "Countour" controls in the field modifiers of the pyro shader: Pyro Docs: Contour Quote Link to comment Share on other sites More sharing options...
essencevfx Posted February 8, 2011 Share Posted February 8, 2011 Volume Ramp sop ? j Quote Link to comment Share on other sites More sharing options...
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