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spine /path cv/depth


theflu

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hey,

for a spine setup, if i start with the path tool, and add bones from curve with curve ik,

how can i adjust the depth the handle influences the curve on z and x rotation?

initial twist doesnt seem to do anything?

thanks in advance, ulf

e:ok, scaling the curve cv up,(and going inside and scaling the display object down again works out...)

but if theres a more elegant way, it would be nice to learn. thanks...

Edited by theflu
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