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Liquid Sim not looking good?


Raymond Chua

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Hi guys,

I am trying out a simulation for doing ocean/water splash.

I am using liquid in a container.

I am currently facing some issues right now.

First of all, I would like to have more small tiny splashes instead of one big lump of splash. wonder if this is possible?

Secondly, I have pushed the divisions in the container to almost a 100 and still not getting smooth looking results.

The water looks low res, with bandings/artifacts and jagged corners. How do I overcome this? Push the division to above 100?

I tried above 100 and a few times it crashed my mantra.

Thanks guys. I have attached the Houdini file. Really appreciate any help.

:)

Regards,

Ray

Liquid_Test_1.hipnc

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