ghang Posted June 7, 2009 Share Posted June 7, 2009 (edited) question1 : hi , i am newb to Houdini , here is a question , how to make SoftBody & Rigid Body work in a same DOPnet? here is the jpg files that show my node , there is 2 object (name as "ring") is rigid body, and 1 object is static body (name as "tube"). now i hope that the tube can be a little "rigid body + soft body + spring body" behavior , how should i do ? question 2: i found out that after i put an object into DOP , i cannot make "transform in previous SOP" , it was just static in DOP , that mean i cannot move the TUBE as i want in SOP , what should i do to make the object in DOP transform regarding my transfrom node in previous level SOP ? thanks for helping cheers Edited June 7, 2009 by ghang Quote Link to comment Share on other sites More sharing options...
CardanFX Posted June 16, 2009 Share Posted June 16, 2009 (edited) 1.- You can use cloth objects, an squishy object from Pop's, or just pins to create that kind of effect, and all of them can exist on the same network. 2.-Here you can see a video where I explain how to move your dop's inside your Network. Intro to Dynamics in Houdini Cheers Edited January 30, 2010 by CardanFX Quote Link to comment Share on other sites More sharing options...
ghang Posted June 17, 2009 Author Share Posted June 17, 2009 1.- You can use cloth objects, an squishy object from Pop's, or just pins to create that kind of effect, and all of them can exist on the same network.2.-Here you can see a video where I explain how to move your dop's inside your Network. http://cardanfx.net/english/titles/free/ho...i_training.html Cheers oOooo , thanks , this was really helpful!! cheers Quote Link to comment Share on other sites More sharing options...
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