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in DOP , how to make softbody & rigid body work together ?


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question1 : hi , i am newb to Houdini , here is a question , how to make SoftBody & Rigid Body work in a same DOPnet?

here is the jpg files that show my node , there is 2 object (name as "ring") is rigid body, and 1 object is static body (name as "tube").

now i hope that the tube can be a little "rigid body + soft body + spring body" behavior , how should i do ?

question 2: i found out that after i put an object into DOP , i cannot make "transform in previous SOP" , it was just static in DOP , that mean i cannot move the TUBE as i want in SOP , what should i do to make the object in DOP transform regarding my transfrom node in previous level SOP ?

thanks for helping :D

cheers

post-4016-1244386764_thumb.jpg

Edited by ghang
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  • 2 weeks later...
1.- You can use cloth objects, an squishy object from Pop's, or just pins to create that kind of effect, and all of them can exist on the same network.

2.-Here you can see a video where I explain how to move your dop's inside your Network.

http://cardanfx.net/english/titles/free/ho...i_training.html

dops.jpg

Cheers

oOooo , thanks , this was really helpful!!

cheers :D

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