bhemfine Posted June 9, 2009 Share Posted June 9, 2009 (edited) Hi , I am very new to houdini , done maya last time now i hope someone would enlighten me i saw some of the thread that have asked how to do a crack growing under. I followed some of the tutorials and came up with this. I am trying to simulate a vine growing under the asphalt. The cracks looks very even and CG, can anyone please help me or guide me on this? Here is my .hipnc file, kinda messy... sorry... [bricksoutv6v4v2v12.hipnc i used 2 metaball the first for creating the initial crack then the second one actually pops up for the debris as the vines comes through. both metaball will follow a carve curve which is derived from the L-system in houdini. After the magnet , it will do an extrude for the surface. when the second ones come through i used a color map to follow the carved curve ( Default L-system) to subdivde it further to make it looks like more cracks There is a problem with this, the textures actually moves with it as it subdivded. Am i heading towards the right direction? >.< its my first project on houdini.... Sorry and thanks for taking up your time for helping me >.<! Edited June 9, 2009 by bhemfine Quote Link to comment Share on other sites More sharing options...
bhemfine Posted June 12, 2009 Author Share Posted June 12, 2009 hi , i cleaned up my scene and added in my geometry... but the cracks still looks strange to me and now my attribute ( of the curve with color driving the 2nd subdivision ) is poping ... can anyone please help .. leading_vinesR4.hipnc thanks -Bhem Quote Link to comment Share on other sites More sharing options...
jack5302003 Posted October 15, 2009 Share Posted October 15, 2009 use Cd to control the rang of the cracks. Quote Link to comment Share on other sites More sharing options...
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