Ole Posted June 13, 2009 Share Posted June 13, 2009 Hi, Recently I've painted my self into a corner trying to create a believable watermelon explosion. Before I start explaining, please have a look at this inspirational clip: . What I'm trying to achieve here is the impression of the fluid sticking to the inside shell of the watermelon (creating the orange stuff ). I originally turned to particle fluids, and volumetric fluids, but could not find a way to make the outside surface stick to the inside of the fragments. I've also attached a small illustration of what I'm trying to get at here: . Basically having the fluid act as an advection field and/or renderable object. If you have a better sollution/suggestion to this please let me know I've also started thinking about having it turned into a combination of a softbody/fluid sim, but the sticking thing is currently preventing me from exploring this properly. Thanks in advance for any ideas or pointers! Cheers, Ole Quote Link to comment Share on other sites More sharing options...
Ezz Posted June 13, 2009 Share Posted June 13, 2009 Hi Maybe its easier to do this trick with ordinary particles. Its not based on simulation, but maybe you can have more controle this way. Or a combination of both perhaps. Erik Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 14, 2009 Share Posted June 14, 2009 (edited) Just brainstorming a bit after watching the video and in order to give you some options to think about... On one side you can play with viscosity values and similar stuff in SPH particles being generated from the main "red" shell. I think you might have probably tried this already, and that would be my first course of action so just in case I decided to mention it. But also watching at your video it looks almost like tendrils of red uh...thingy being getting sticked into the main body. Why not generating some splines from some points on the inside, then using wire dynamics on them and finally applying the particle surface SOP to those (or in a pinch, to particles generated from those dynamic wire-animated splines)? I think this solution plus SPH particles for the non-sticky parts could give you a very good approach to the problem... Take a look to these old thread, with a different case studio that might still inspire you a solution Icky meat/gore Edited June 14, 2009 by Netvudu Quote Link to comment Share on other sites More sharing options...
Ole Posted June 30, 2009 Author Share Posted June 30, 2009 Hi guys, thanks for the response and sorry for the late reply. Vacations and tight deadlines... I'll look into it further Netvudu. Thanks Quote Link to comment Share on other sites More sharing options...
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