tjeeds Posted June 23, 2009 Share Posted June 23, 2009 Hey y'all, I'm looking for a more straightforward way to get ahold of the minimum and maximum voxel values inside a volume. Currently I have three nested for-loops inside a Volume VOP, running off resx,y and z and accumulating the values. Is this the only way to go about this? Just hoping that somebody knows an easier way to do this that I have missed. Thanks! Quote Link to comment Share on other sites More sharing options...
johner Posted June 23, 2009 Share Posted June 23, 2009 Hey y'all, I'm looking for a more straightforward way to get ahold of the minimum and maximum voxel values inside a volume. Currently I have three nested for-loops inside a Volume VOP, running off resx,y and z and accumulating the values. Is this the only way to go about this? Just hoping that somebody knows an easier way to do this that I have missed. Thanks! Search the Help for the volumemin and volumemax expression functions, or in a textport, try "exhelp volumemin". Quote Link to comment Share on other sites More sharing options...
tjeeds Posted June 23, 2009 Author Share Posted June 23, 2009 Ah! Too easy, exactly what I was looking for Thanks Johner! Quote Link to comment Share on other sites More sharing options...
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