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Finding Min/Max Voxel Values


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Hey y'all,

I'm looking for a more straightforward way to get ahold of the minimum and maximum voxel values inside a volume. Currently I have three nested for-loops inside a Volume VOP, running off resx,y and z and accumulating the values. Is this the only way to go about this?

Just hoping that somebody knows an easier way to do this that I have missed.

Thanks!

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Hey y'all,

I'm looking for a more straightforward way to get ahold of the minimum and maximum voxel values inside a volume. Currently I have three nested for-loops inside a Volume VOP, running off resx,y and z and accumulating the values. Is this the only way to go about this?

Just hoping that somebody knows an easier way to do this that I have missed.

Thanks!

Search the Help for the volumemin and volumemax expression functions, or in a textport, try "exhelp volumemin".

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