MrGAG Posted July 3, 2009 Share Posted July 3, 2009 Hello everyone, I am trying to make a particle simulation using dops. I have pretty much the effect I want : sort of a sand surface on top of a deforming object. static object deformation throws my particles in the air. But I can't figure a way to acces some mass property for particles. I 'd like them to be heavier. I tried to give the geometry source ( particles in SOP) a mass attribute, but it looks like dop simulation doesn't take care of it at all. please help Quote Link to comment Share on other sites More sharing options...
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