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Non-Linear Animation

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Is non-linear animation possible using chops? If so, is it comparable to animation mixing in XSI? noob to houdini here.

From a functional point of view, CHOPs can do everything the animation mixer can do and also lot more. However, from a workflow point of view, XSI's animation mixer is much faster and straightforward, especially when we talk about some simple and often used tasks like mixing and sequencing. This started to change in H10 with the introduction of Motion Effects, which make the workflow simpler and faster for some tasks.


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