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noob question, advice on fluids


doc

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up until recently I've been working with houdini 8 and a proprietary fluid system developed by my last employer.

needless to say I've got some catching up to do now that I'm working in 10 and at a new company.

at my old place of business we had a fulid sim that would take sdfs collison objects (say a character

walking) and would create a velocity field based on how that character disturbed the sim (i think this is called a

gas solver right?).

We'd then advect our particles (in pops ) through the velocity field.

While digging around houdini 10 I found the "advect by volumes pop" which looks like it would come in

handy. But, what I'm having a little trouble finding is how to go about making the sim.

most of the examples/shelf buttons seem to be dedicated to making fire or making liquid rather than

making a turbulence field.

can anyone point me in the right direction? tutorial, help pages, example file?

If this was already brought up in another thread I apologize, just point me in the right direction and I'll get

out of your hair

Many thanks

doc

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