Jump to content

Soft edges on square objects


Recommended Posts


I'm wondering about how to achieve soft edges on square objects during render time (if it's possible at all).

For this one needs to know the normals of neighboring primitives. Is this possible in shading context?

If not: another approach could be to implement this in SOP. but that's also not seems trivial to me (at least on my level)..

In this case it would create extra primitives very close to edges where softening is needed, and would consolidate the points.

I use this to achieve a soft beveled look with minimal stress on the topology of the object, but manually setting this up on

objects other than a box is prohibitively painful.

Thanks in advance!


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...