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Motion Blur with Particle Based Fluids


ITdreamer

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Hi, friends

Can someone tell me, how can I add motion blur to the particle based fluids simulation?

make sure the velocity "v" attribute is passed onto the geometry you copy to your particle fluids whether its using a copy sop > attributes tab, particle fluid surface sop > attributes tab (which i think "v" is passed on by default), etc. Then on the Geometry OBJ > Sampling Tab, tick on Geometry Velocity Blur.

Edited by SpencerL
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