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Timm Dapper

Retiming Particle Sim

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I can even provide some explanations on the various aspects of particle retiming if anyone's interested. (Although hopefully everything's explained in the qLib example scene -- look for the "Timeblend qL" one)

I also wrote this on qLib's facebook page as well, but this might be a more appropiate forum.

I'm trying to retime a flip fluid simulation of an object falling into a bucket of water. How do I get birthtime and relbirthtime on my particles when trail_scatter_qL emits particles on a surface and not in a volume?

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