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little question about materials OTLs


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Hello I have little question about creating of my own material OTL.

In another topics VAROMIX write me

"make a HDA(Houdini Digital Asset), of your shader, that way it always be available, just like any other shaders, right click on the surface node and choose COMPILE VEX CODE TO SHOP TYPE, save it in the default otl file or create a new .otl file and put in in your $HOME/houdini10.0/otls folder, so houdini loads it everytime." before I use only CREATE NEW SHOP OF THIS TYPE :ph34r: So I create it LIke VAROMIX told me, then I can see my shader In SHOPNET under DIGITAL ASSETS , open it, Add sprite procedural then save digital asset. All is ok but one thing.... I cant go inside my surface shader to view graph (VEX code is ok) another thing is that when I copy otl to another computer draw me error no vex found...I know it is stupid question but I need this very important stage in houdini clear in my head. Thanks a lot all of you......

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