Scanner Posted May 27, 2003 Share Posted May 27, 2003 Has anyone made anything like a chandelier where the individual chains collide when you animate the plank they're bolted to? I'm trying to: - connect 10 to 20 cylinders (the links in this chain) with loose ball-joints; - attach the 'top' cylinder to a plank so the rest ot the chain hangs from it; - get dozens of these chains 'hanging' from the same plank (basically an instance at each point) - animate the plank to generate RBD within each chain and among adjacent chains. IS THERE A TUTORIAL ANYWHERE??? I'm okay with RBD using separate geometry objects at object level, but this level of instancing and interaction looks like a job for POPs. Help. Quote Link to comment Share on other sites More sharing options...
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