Sebastian Posted August 10, 2009 Share Posted August 10, 2009 Hi all, I did this test(a still for now) where I tried to achieve a very detailed mesh of a big mass of fluid. I simulated about 300.000 particles and set the point scale radius and surface distance at very low values. Here's the still: Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted August 10, 2009 Share Posted August 10, 2009 (edited) interesting..I'm working on something very similar..(involved meshing) I think you should up the surface thickness..and the a bit of Point radius to fill in the holes How much time did it take to simulate? Edited August 10, 2009 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
Sebastian Posted August 10, 2009 Author Share Posted August 10, 2009 interesting..I'm working on something very similar..(involved meshing) I think you should up the surface thickness..and the a bit of Point radius to fill in the holes How much time did it take to simulate? Hi, Yes I think I should do it! Thanks! I simulated about 3 seconds and it took about 8 hours and I wrote it on a file. Then I launched the meshing at render time for this frame. The meshing calculation took me about 10 minutes. (0.3 as step size). Now I'll try to recreate a scene similar to those on Flowline Demoreel(0:33) to test the mesh quality on a big splash (occlusion style). Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted August 10, 2009 Share Posted August 10, 2009 instead of simulating 300,000 particles together you could break it down into smaller fragments (i dunno whether you ran it at one go or cached smaller count of particles and then used them for meshing). Quote Link to comment Share on other sites More sharing options...
Sebastian Posted August 11, 2009 Author Share Posted August 11, 2009 (i dunno whether you ran it at one go or cached smaller count of particles and then used them for meshing). Sorry can you explain me this? Quote Link to comment Share on other sites More sharing options...
Macha Posted August 11, 2009 Share Posted August 11, 2009 I like it the way it is. It's reminiscent of Hokusai's famous wave woodcut. I'd work it out that way rather than making something realistic. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted August 11, 2009 Share Posted August 11, 2009 what I meant was you could have simulated for example 19000 particles and cached the the sim. then you could import multiple copies of the sim and tinker with the point sop a bit.. please check the Fluids tutorials on SideFx site..(if you have not already) they are very informative. cheers Quote Link to comment Share on other sites More sharing options...
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