bhaveshpandey Posted August 13, 2009 Share Posted August 13, 2009 (edited) hey guys this is the first post where I can think of sharing my work at Odforce. its still not amazing like most of the works out here but I figured I had to make a start. I'm facing some issues though with this...as can be seen there is some issue with rendering this I have used an env map with Ambient Occlusion and I noticed some 'dark' artifacts only if I render it with motion blur... without Motion Blur its almost not there (please excuse the noise introduced by low sampling in Occlusion) could anyone help me out in the right direction? EDIT: I'll try with Motion Factor of Zero.. Edited August 13, 2009 by bhaveshpandey Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted August 13, 2009 Author Share Posted August 13, 2009 I did try quick test with Motion Factor settings and apparently thats not affecting it at all. The only thing that seems to be affecting it is Maximum Intersection Distance in the VEX GI Shader.. any inputs are much appreciated.. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted August 14, 2009 Author Share Posted August 14, 2009 phew!! still dont have a clue whats causing this....although a higher Maximum Intersection value for Occlusion is helping a bit.. I guess I will go ahead and cheat Quote Link to comment Share on other sites More sharing options...
Alek76 Posted August 14, 2009 Share Posted August 14, 2009 Hi, try to play with Raytracing Bias. phew!! still dont have a clue whats causing this....although a higher Maximum Intersection value for Occlusion is helping a bit.. I guess I will go ahead and cheat Quote Link to comment Share on other sites More sharing options...
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