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multi pass rendering


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you can render the Op_Id (Diagnostic: Node Id) vex variable to an extra image plane. it will assign an integer number to every object, which is easy to separate during compositing. it's very easy to setup, but it's not anti-aliased.

another option is to export a constant 1.0 from your shaders with different names like (e.g. 'myObject_alpha'). it's harder to setup, but aa-ed.

cheers

bmt

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you can render the Op_Id (Diagnostic: Node Id) vex variable to an extra image plane. it will assign an integer number to every object, which is easy to separate during compositing. it's very easy to setup, but it's not anti-aliased.

another option is to export a constant 1.0 from your shaders with different names like (e.g. 'myObject_alpha'). it's harder to setup, but aa-ed.

cheers

bmt

could you please explain how to do that with the constant 1.0 ?

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