wildparky Posted May 29, 2003 Share Posted May 29, 2003 i have some question. i'm try to make 'fake SSS' by using 'z-Depth Map' in houdini fake SSS 1. how can i change current 'P' to light NDC space and light camera space in surface shader ? 2. does houdini have 'textureinfo()' like renderman ? help plz.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.