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sss with displacements I want to use H for complete end to end product


kensonuken

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Ive almost decided to use Houdini in the entire production for 3d which includes mesh/point/curve and voxels. Now the point is that when I migrate everything to Houdini then I would like to know how to use displacements on Ptc based sss which doesnt work so any alternative for convincing sss looks.

How about Hair ? is it good enough to use Houdini Hair or use Maya shave and haircut and use 3delight or prman to render it...

pls help me to decide...

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