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Paint Capture node trouble at deformation rig (biped auto-rig)


golem

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Hi everybody!

I have a problem with the paint capture node.

I make a biped auto rig and in the deformation rig / skin / paint capture node I got the error message:

"input and paint geometry don't have matching point counts."

(And that's why I got an other error: "Invalid source skin: paint_capture" over the "paint capture node" on "Pre_muscle_deform" node.

I used .fbx geometry file and Houdini 10.

Does anybody a solution for this?

Peter

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