wildparky Posted May 31, 2003 Share Posted May 31, 2003 how can i get a matrix that transforms points from "current" space to the "light camera" space in vex surface shader ? Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted June 1, 2003 Share Posted June 1, 2003 "light camera" space Check out the ltransform() functions. It has two forms, matrix ltransform(string name); or vector ltransform(string name, vector); One returns the needed transform matrix, the other applies the transform to some point. jim. Quote Link to comment Share on other sites More sharing options...
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