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Implementation Questions & Such


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Hi Guys,

i'm playing arround with the code, added some smaller things (Substes @ Solver & using Timestep from the Dopnet) and try to understand whats going on.

I found out that Geometry that is not placed in origin (due to the way it is imported) it freaks out a bit, i guess it is related to the center/origin of the object, since it just uses the position from the Data-Field.

Is there a thing apart from the Default Motion state that should be used for this kind of stuff ?

Any Objections to split the code up into different CPP/H files just for the sake of confusion ;).

How can i upload any progress to the Odforce SourceForge ?

thx!

Seb

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