Infernalspawn Posted September 8, 2009 Share Posted September 8, 2009 Hi Guys, i'm playing arround with the code, added some smaller things (Substes @ Solver & using Timestep from the Dopnet) and try to understand whats going on. I found out that Geometry that is not placed in origin (due to the way it is imported) it freaks out a bit, i guess it is related to the center/origin of the object, since it just uses the position from the Data-Field. Is there a thing apart from the Default Motion state that should be used for this kind of stuff ? Any Objections to split the code up into different CPP/H files just for the sake of confusion . How can i upload any progress to the Odforce SourceForge ? thx! Seb Quote Link to comment Share on other sites More sharing options...
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