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Using transparency map on one uv layer, still showing on other layers


rd1010

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I have my object set up so that it has 2 different uv textures and has one material, the glass material, applied to it, you can see in the render one part is the "acio" text (this is a uv texture in the middle part of the object), then the area around it you can see another transparency area, this is the problem as this should not be showing up as in the vex network the transparency is set to layer 1.. as I understand it this would correspond to the uvtexture in layer one of my object... am I missing something? I am having a similar problem when trying this with a displacement map. I would greatly appreciate any advice on what I need to do to be able to apply a transparency or displacement map to only one UV area of an object while using only one material for the entire object (the reason being for needing to use only one material is to be able to apply a gradient decal that covers the entire object)

transparency map issue.hipnc

post-4964-125284233559_thumb.jpg

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