odcs Posted September 14, 2009 Share Posted September 14, 2009 Hi there, I wonder if anyone out there could help, Im in need of a shader with circular type of anisotropic reflection like those found in stainless steel pot bottom of CD surface. I tried to using circular ramp in COP but the thing is I don have any idea how to use it in VEX, does it goes through 'fresnel' or straight into 'trace'?... im will be using micropoly rendering for this. hope someone here can give me a hand on this. Thanks. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 14, 2009 Share Posted September 14, 2009 Did you see this thread? Good luck, Jason Quote Link to comment Share on other sites More sharing options...
odcs Posted September 14, 2009 Author Share Posted September 14, 2009 If according to one of you replies, meaning that there's no way that we can get it with micropoly? hope u don mind, considering that im still quite a noob on this thanks. Quote Link to comment Share on other sites More sharing options...
Macha Posted September 14, 2009 Share Posted September 14, 2009 http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16671 Quote Link to comment Share on other sites More sharing options...
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