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Circular Anisotropic Reflection


odcs

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Hi there,

I wonder if anyone out there could help, Im in need of a shader with circular type of anisotropic reflection like those found in stainless steel pot bottom of CD surface. I tried to using circular ramp in COP but the thing is I don have any idea how to use it in VEX, does it goes through 'fresnel' or straight into 'trace'?... im will be using micropoly rendering for this.

hope someone here can give me a hand on this.

Thanks.

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