mightcouldb1 Posted September 22, 2009 Share Posted September 22, 2009 Hello everyone, I've been generating some clouds the i3d way and am not particularly happy with the results. It seems like a difficult method to visualize/control unless you've done it quite a bit. This is sort of what I'm going for. How do I achieve a similar result in terms of the rolling and shape? It seems as though he is using a higher cooling rate and some vorticles/vortex confinement? Is it also possible to explain the differences between using vortex confinement and vorticles(besides the visualization of points)? In the end, I am assuming that I would key frame the smoke rate and just cache out a single frame once I'm happy with it? Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted September 25, 2009 Author Share Posted September 25, 2009 Well, here is what I have so far. emitCloud.mov I added some vorticles, but I'm not getting the fluffiness that I want for clouds. I was thinking of exporting the last frame, and doing a bunch of subframe caching then play it back at regular speed to make it look like a rolling cloud. Anyone have any idea how to make a puffy cloud using this method? Mine is a little too fine/wispy. Quote Link to comment Share on other sites More sharing options...
essencevfx Posted September 25, 2009 Share Posted September 25, 2009 I'd use a heavy lo res density , and then use the upres solver to add 'noise ' Quote Link to comment Share on other sites More sharing options...
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