erik_m Posted September 25, 2009 Share Posted September 25, 2009 (edited) Hi there. I have a scene, where I get an image from the compositing context into a constant shader via "op:", which I use in conjunction with a light template and vex GI shader to light the scene. Now, it all works as long as I have all image nodes in the compositing context processed as 16bit integer - it bails on me, however, if I switch them to be floats of any bit length. What I expected is that I could just as well reference them in as HDR images, any idea why that doesn't work? Edited September 25, 2009 by erik_m Quote Link to comment Share on other sites More sharing options...
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