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op: and 32bit floating point images from comp


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Hi there. I have a scene, where I get an image from the compositing context into a constant shader via "op:", which I use in conjunction with a light template and vex GI shader to light the scene. Now, it all works as long as I have all image nodes in the compositing context processed as 16bit integer - it bails on me, however, if I switch them to be floats of any bit length.

What I expected is that I could just as well reference them in as HDR images, any idea why that doesn't work?

Edited by erik_m
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