Jump to content

Alpha in shader buffers/image planes


Recommended Posts

I'm trying to export some extra image planes/shader buffers for my render. But I can't seem to get them to take the alpha of my textures into account and cut it away, like it does in the composited image. (In my case there is a bunch of feathers over a bird body, but in my image planes they are rendered as solid planes with no alpha).

I've tried exporting the image planes as a Vector4 supplying the alpha as the fourth channel, but that doesn't seem to make any difference. Is this at all possible? I'd like to export some occlusion and stuff without re-rendering the frame.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...