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point clouds issue with vopsop


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Hello,

I am trying to paint a mesh with a point cloud ( it's not a shading test)

I am trying to iterate trough a point cloud to displace a mesh.

The point cloud is create with particles.

But with the VOPSOP I created, a lot of artefact appear. Way to much ...

I attached my .hip file if you want to check. I don't understand at all what's wrong.

Thanks for your help.

pcloudtest.hip

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Didn't have a look to your file, but I guess that is because points cloud vops will return P=(0,0,0) if there is no point found within the radius, so if you're using P (ex. for a distance) you will grab the origin. To fix that you have to check if the length of P is 0 and then process your data accordingly.

Hope that make sense

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